$30

Simple Collision tool

1 rating
I want this!

Simple Collision tool

1 rating

Внимание! Если вы из России, то для оплаты - пишите мне на почту pavel_barnev2000@mail.ru


Tutorial ENG

https://www.youtube.com/watch?v=Pnh71cm-J6c

Tutorial RUS

https://youtu.be/a5nYzJ4c8Jo?si=8GdXCixn2emAcjBz

Quick and easy collider creation for games!

  • Good for game modelers
  • level designers
  • and game designers

What is Simple Collision tool?

The Simple collision tool allows you to quickly and easily create physical colliders for games.

It supports common types of colliders such as box, sphere, capsule, convex, as well as complex operations such as converting cylindrical collisions into multiple connected boxes using Round Box Macros.

The Simple collision tool is designed to work with game engines such as UE, Unity, and others.

The simple user interface makes it convenient to set up colliders directly in the 3D viewing window.

You can create colliders in the mode of objects, or selected component of the mesh.

In addition, automation tools have been created to quickly create colliders for multiple objects.

The Simple collision tool is written in C++, which ensures maximum possible performance.

The entire scene is also exported to FBX in a subfolder relative to the position of the source file.

Added a handy tool for batch conversion of colliders for Unity.


Overview of functions

  • Quick and easy creation of collider objects.
  • Support for spheres, boxes, capsules, convex shapes, cylindrical shapes and their transformation into connected boxes.
  • Support for creating an oriented minimal bounding rectangle, an automatically oriented box collider to achieve the lowest possible volume.
  • Automating the creation of colliders on several objects - a single object, for each selected whole object, a geometrically separate volume, and selected parts of the grid for each object.
  • For simple boxes, horizontal-oriented creation is available. And this includes lowering the border to the floor level.
  • The creation of colliders is supported, including on one, two, and three vertices.
  • Custom colliders can be used in engines such as UE4-5, Unity, and others.
  • A convenient script for converting to colliders has been added for Unity, in accordance with the recommendations of the developers.
  • For the capsule collider, the creation mode with vertical alignment is supported, as well as with the adjustment of the side bulge coverage.
  • Create colliders for entire objects or for any dedicated components.
  • For convex hull, the option to reduce the number of triangles is available to optimize calculations.
  • The creation of colliders based on locators is supported for cases when there is no geometry in the right place.
  • Adding the created colliders to a separate display layer, for ease of working with them.
  • Exporting a scene to a subfolder relative to the source file.
  • Fast collider calculation based on a C++ file, which provides maximum performance (up to 100 times) relative to Python
  • Round Box Macros will help transform a cylindrical collider into a system of contiguous simple box colliders.


Why choose the Simple collision tool?

  • The simple collision tool fixes the problem of the lack of specialized tools in MAYA. This addition significantly speeds up and simplifies the process.

Why is the Simple collision tool better than creating colliders directly in game engines?

  • In game engines, the creation of colliders is hundreds of times more laborious due to the lack of specialized tools, especially for complex objects.


Why is the Simple collision tool so convenient?

  • More opportunities to create. Create colliders in MAYA with full control over shape, size and complexity.
  • The speed of creation compared to the manual method and compared to the creation in game engines.
  • The convenience of working from a single program. You don't need to run the engine to edit the colliders.
  • Round Box Macros has no analogues when creating cylindrical colliders.


working MAYA 2018......2026. ONLY Windows!!!!

Author - Pavel Barnev

if you want to ask something, write me e-mail

pavel_barnev2000@mail.ru

I want this!
System
Windows
Maya version
2016......2026
Size
1.9 MB

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